CCP have released the new full length video trailer for Eve Online: Apocrypha.

The long awaited next expansion for Eve Online is now just day’s away, and this gamer is looking forward to checking out all the new features and gameplay enhancements when it’s ready.

Set a long training skill!

 

EVE Online: Apocrypha, the tenth free expansion for EVE Online subscribers, which is due out on March 10th, coinciding with the availability of EVE in retail outlets across North America, Europe and Pan Asia. Pilots will be able to scan down and enter massive, chaotic wormholes that have opened into unexplored solar systems. There, untold opportunities await behind the powerful defensive curtain of an ancient, deadly race. When defeated and pillaged, their ships and fortifications become the basis of the next level of technology back on the “safer” side of the wormholes.

EVE’s Senior Producer Torfi Frans Olafsson on Apocrypha: ”Just like the human body is said to regenerate itself every seven years, EVE Online continues to grow and evolve in its sixth year of operation, with systems being added, refined, refactored and polished with every expansion we make. As the player base continually grows, we are able to increase the development team and bring in more engineers, designers and artists for each expansion. This allows us to deliver such a broad range of features catering to a variety of playstyles in a volume that we can be proud of.”

”It’s both comforting and disturbing to come home after work, log in to EVE late in the evening and find the same developers that spend their long day building EVE, playing it and enjoying it deep into the night. We are a company that truly sips its own champagne, likes it and strives to make it more tasty whenever we can.”

The improvements for Apocrypha include:

  • Explore and dominate more than 2,400 solar systems that exist on the other side of unstable wormholes opening up throughout New Eden. New scanning mechanics allow you to find and explore them in the first truly uncharted space in EVE.
  • Wormholes aren’t the only thing to discover. Booster sites, archeological digs, hacking sites, gas clouds and salvaging sites are some of the surprises in store for those pilots skilled in scanning exploration.
  • The Sleepers, a new NPC race, protect an ancient technology within the wormhole-space. They exhibit intelligence unlike any enemy yet found in new Eden, requiring pilots to react to their deadly, shifting tactics.
  • Tech 3 strategic cruisers are the first ship class to arise from reverse engineered technology gleaned from wormhole space fueling their production. Their modular nature allows for a broad level of customization of both ship appearance and performance.
  • The New Player Experience has been rebuilt from the ground up with improved tutorials and an easier introduction to possible “career” paths. Rookie starship pilots will find it smoother than ever to become a force to be reckoned with in the limitless world of New Eden.
  • The introduction of Epic Mission Arcs, huge branching mission sagas, are designed to give new pilots a tour across many regions of space and bring them out the other end, battle-hardened and knowledgeable about the EVE universe.
  • Hundreds of visual aspects in the game have been renovated, including almost every effect in game. All new assets make up the massive wormhole spaces, such as new NPC structures and gorgeous nebulas. Space just keeps looking better with age.
  • With further performance increases, optimizations and graphics upgrades, we bid farewell to our Classic Graphics Client as players across all platforms begin to enjoy the beauty of Premium Lite.
  • Mac owners rejoice! EVE will now be available to you in all of its Premium graphics glory.
  • Character attributes can now be rearranged in order to diversify or specialize skill training with Attribute Remapping, perfect for a veteran who needs to switch focus or a new player who’s just discovered a different niche.
  • Players can now schedule automatic training of multiple skills with an original skill queue planning interface designed for maximum efficiency.
  • A redesigned Ship Fitting Panel screen allows for more information when kitting out your ship. The ability to export both ship fittings and overview settings means that you can share your best configurations with your friends or you can quickly re-fit a replacement ship to head back into battle.
  • The Audio Engine allows more flexibility for our sound designers, meaning a complete revamp of a lot of audio effects including warping, jumpgates and cloaking. Brand new sounds will also grace Apocrypha’s new visual effects.
  • Our efforts to bring EVE closer to everyone’s home continue with the localized Russian client coming out of beta testing to full support.
  • The full feature list is expanded upon further at www.eveonline.com/apocrypha, including links to blogs on specific features written by members of the development team. The page also contains interviews with our developers, screenshots, our teaser trailer and more. Check back in for regular updates as we reveal even more of Apocrypha leading up to launch.

    Availability

    EVE Online: Apocrypha will be available for subscribers as a free download at www.eveonline.com/download/. Non-subscribers should visit the EVE website to sign up for a free 14-day trial account at any time.

    The manufacturer’s suggested retail price (MSRP) for the retail version of EVE Online is $39.99/€39.99. Price in some regions may vary. Check with your favorite local or online retailer for availability and pricing come March 10th. The EVE Online: Apocrypha expansion will be included along with all previous EVE expansions.

    The way things are

    One of EVE’s unique features (along with being an awesome game on a single server) is that it can run on pretty much any computer built after 1998. The minimum spec for graphics card and CPU has always been very reasonable to say the least, so the barrier for entry into EVE has been relatively low compared to other games. Developing the client in this manner hasn’t always been a given.  It requires us to downtune our graphics engine quite a bit, for one, as well as maintain the “Classic” client version of EVE along with the Premium one. That means creating two versions of each art asset we want to put into the game. It complicates build and patching processes considerably and, for the most part, it simply doesn’t allow us to make EVE look as beautiful as we want. The core issues we deal with are:

     • Spending too much time and resources maintaining 2 clients

     • Due to a dual pipeline we have less time implementing performance enhancements

    Where do we go from here?

    Currently, EVE can be played on GeForce 2 or ATi Radeon 7000 series cards. The support of these cards was discontinued in 2002 by their manufacturers, a full year before EVE was first published. The development in graphics and graphics cards since then has been, to put it mildly, phenomenal. What we want to do is simplifying our development as well as exploit these new technologies to their full extent. The benefits of doing so are many, including:

     • Simplification of pipeline

      • Less development overhead

      • Greater output from software developers and artists

      • Less redundant testing for different engines and art assets

     • Faster turnaround on fixes

     • Ability to focus on performance improvements in one graphics engine

     • Simpler troubleshooting for bugs

     • Overall better quality of the client and better quality of service to players

    Out with Classic, in with Premium Lite

    Currently we have two content packs, Classic and Premium. Classic has the low barrier of entry, and Premium requires modern ShaderModel 3.0 hardware. To accommodate older PCs and those who prefer to run twenty clients of EVE while they run SETI@Home and ray trace while compressing HD movies, we will deliver what we refer to as “Premium Lite.” Premium Lite will only require ShaderModel 2.0 hardware, and far less texture memory than the current Premium, ensuring good framerates on older hardware. We won’t stop there - we are providing two flavors of ShaderModel 2.0 compatible shaders, currently named “lo” and “hi”.  What does this mean?  It means that framerate enthusiasts can get even more performance when running under ShaderModel 2.0.  We will also allow people to select any ShaderModel below what their hardware supports - thus allowing players to trade quality for performance and vice versa.  Due to instruction limits within each ShaderModel we will have to use different techniques to render the ships but the goal is the same in every scenario: beautiful.  Now, this does sound like extra work for us and in a way it is - however, what we gain is:

    1. We can use the same assets as Premium.  Admittedly people will most likely choose to run with textures that have lower resolution as well, but these will simply be downsampled (lower resolution mipmaps) from the existing Premium textures. Some textures will also be skipped entirely like, for instance, normal maps.  This means less content for us to maintain as we get rid of all the classic content. 

    2. We can use the same rendering pipeline - the only fork in the road is the different ShaderModels.  This means less code for us to maintain once we sunset the classic rendering path. 

    To summarize: older hardware will use the same assets as Premium - they just won’t look as detailed and shiny.

    The Plan

    What we’d like to do is a two step approach to ensure that EVE continues to be jaw-dropping gorgeous:

    Step 1: In Apocrypha, March 10th, we discontinue support for ShaderModel 1, making ShaderModel 2 (GeForce FX (5 series) or ATi R300 series cards or compatible) the minimum requirement and discontinue the “Classic client” version of EVE, replacing it with “Premium Lite”

    Step 2: In the Winter Expansion 2009 we are considering discontinuing support for ShaderModel 2  and make the minimum specification ShaderModel 3(GeForce 6 class cards or ATi x1300 or compatible)

    We know this will affect some players out there. What we don’t know is exactly how many. We estimate that about 95% of all subscribers currently have hardware that is SM2 compatible. We further predict that in q4 this year over 97% of subscribers will have SM3 capable hardware. This means that an estimate of anywhere from 3%-5% of current subscribers would have to update their computers or graphics cards to be able to continue playing.

    Discuss and follow up on this news on the official Eve-Online forums discussion here.

    EVE Online: Apocrypha Uncovers a New Version of the Universe Itself

    CCP, one of the world’s leading independent game developers, today announced the launch of the tenth free expansion for EVE Online, its popular science-fiction massively multi-player online game (MMOG). EVE Online: Apocrypha is the most ambitious EVE expansion in the game’s over five year history and it coincides with the March 10th, 2009 release of EVE Online as a boxed product through a partnership with Atari.

    The fabric of space itself will be transformed as vast, unpredictable wormholes open to connect previously unexplored regions of the universe to the stars of New Eden. The seeds of advanced new technology await inside of these cosmic anomalies for those brave enough to explore them. This infusion of technology will enable production of the most dynamic vessels ever – Tech 3 modular ships with an astounding amount of customizability that can fill any role from skirmish muscle to industrial support.
    Furthermore, NPC agents in EVE Online: Apocrypha will be authorized to assign Epic Mission Arcs to the pilots of New Eden. These branching, far-reaching mission strings are full of meaningful stories and more intelligent and deadly adversaries. 

    In addition, we are offering an entirely reworked New Player Experience for those joining (or rejoining) the game – giving them better insight into how to thrive in a truly limitless universe. We’ve already launched EVElopedia—a great repository for information on all things EVE where our players are also building their own living history of the previous five years of Alliance warfare, political intrigue and nostalgic recollection

    “Just this past week we broke our concurrent user record with 45,186 people flying unbound in the same game world at the same time—a huge percentage of our quarter of a million current subscribers and a true testament to EVE in our sixth year of operation,” said EVE Online Senior Producer Torfi Frans Olafsson. “Today is an unprecedented time to start playing, as you can get ahead of the curve before Apocrypha releases in stores and our hard work hits the server cluster. It’ll be easier than ever to get ‘lost in the wormhole’ that is EVE with what we have planned for the future of our expanding universe.” 

    Leading up to the release of EVE Online: Apocrypha and the boxed version of EVE Online in stores, we’ll be revealing more features on www.eveonline.com.

    Availability:
    EVE Online: Apocrypha will be available at retail stores across the galaxy in March this year and as a free download at www.eveonline.com/download/ for existing subscribers. A new Premium graphics client for Mac will also be included in the retail box.

    Visit the EVE website now to sign up for a free 14-day trial account or to reactivate your account to get ahead of the curve.